

I took part in a one week long 1-hour game jam challenge that we had here at Spelkollektivet, a co-living & co-working space for game developers. It was challenging to try to come up with small enough ideas that should be done in 1 hour, I didnt manage to finish my plan any of the days even though I didnt keep to the time limit on any of the projects. I worked on most of them for two or three hours (but the quickest one was made in one and a half hour, day 1, and the longest one took about five ...





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