

100 Reasons To Break Down is a Metroidvania Ive started working on two years ago. At that time, my knowledge of Unity was a bit more limited and the idea of scope for this game that I had was staggering. This is a game about exploration and story telling and while the mechanics are fine and there are a few neat ideas here and there, I wouldnt say that I did well in working all of these hours on this. I completed eight GameJam games here on itch.io while working on this, and theres nothing in 100...






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