Platformer · 2016 · Released
S. Benjamin Phillips · October 4, 2016 · PC, Web
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I started out by making this paper map as a rough outline for my level. It shows the basic level progression, from the players start point to the end goal. The game is played from a first person perspective, and the mechanics used were a ladder climbing mechanic, a block pushing mechanic, and kill volume mechanics.* This level was built around those mechanics. After I ironed out this outline, I started building the level. After a couple weeks of building, play-testing, and fine tuning I ended up with this finished version. Note: Press the lock cursor button to lock the cursor to the center of ...
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