

A simple 2D evolution simulator I wanted to remake for a long time. In this simulator you can create creatures which must eat pellets, or each other, to survive, grow and reproduce. How similar the colour of the pellet is to the creature determines how efficiently it is eaten. The creatures AI is a single perceptron. The weight and bias of all inputs to this perceptron, and the physical characteristics of the creature is slightly mutated randomly every generation. You can inspect a creatures gen...



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