

Small demo for practice purposes, it is based on the first Binding Of Isaac game (flash version) It only has rectangular shaped rooms. The procedural algorithm is the simplest drunkards walk possible. As it is a prototype I already thinked about improving the generation speed, room shapes and room styles (randomizing the tiles), will upload any update when I have time to implement them. You can see the code here: GitHub Controls: Iv added a simple RTS like camera controller. Also implemented a m...



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