I dont have a name for this game yet as it started as a project to learn unity, and ended up being a way to learn game design as well. There is still a lot I want to add eventually, but this is the current demo showing off the combat as that is what I spent the most time on. I want the game to have satisfying and engaging combat. Besides adding a small amount of screen shake on heavy or critical hits, I also freeze time for a fraction of a second on successful hits. I made a few placeholder asse...
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