

As part of the recruitment process for a gamedev group I was challenged to do my own platformer over the course of a week and a half. I decided to try to do a celeste-inpired platformer with short rooms and minimal respawn times. I made my own spin on the idea exploring a new mechanic involving firing a remote controlled projectile that you can use to propel your character. --Controls-- It is heavily recommended that you use a gamepad, although it is not required. Gamepad: Jump: A or RB Shoot: X...




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