

As part of my HNC Year studying Game Development, I was tasked with creating a 3D Level using Unreal Engine 4. The main criteria were to have: At least 3 separate interconnected areas At least 3 different textures A range of static meshes(minimum of 2) Appropriate use of lighting and lighting features At least 1 player spawn point and at least 2 other features from the following - Vertex Editing, Water or Lava, Moving Doors, Teleporters, Particle Effects or Weapon pickup point or base. I chose t...


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