

I started out by making this paper map as a rough outline for my level. It shows the basic level progression, from the players start point to the end goal. The game is played from a third person perspective, and the mechanics used were a double jump mechanic, a gravity reversal mechanic, and kill volume mechanics.* I also scripted a tutorial for the player. This level was built around those mechanics. After I ironed out this outline, I started building the level. After a couple weeks of building...

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