

A game about decision making, where you have to reduce the impact of randomness. The flint lets you build other technologies in adjacent tiles. > 1st phase: try to build technologies of the same color next to each other (the flint doesnt count). > 2nd phase: make 15 hits combo. > 3rd phase: be happy :) Ive never created this kind of gameplay before and it was quite the challenge I would say. It does take several tries to fully apprehend it and "control the randomness". Hope youll enjoy it! Made ...



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