

This project, seperated into 2 different parts, was a way for me to learn more about designing high-visual-quality scenes/environments, and the capabilities of the Unity HD Render Pipeline, materials, and post-processing. This project is not a game, but rather 2 different 3D scenes that Ive created. Both are explorable via either a first-person character perspective (scifi) or a free-flying camera (office). Alt-F4 to quit.




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