

Summary Your goal is to get the cursor to your player. Easy, right? Both you and your player cant phase through blocks, and touching spikes mean instant death. The player will always try to follow your mouse, so you need to make sure you both dont die! Getting the mouse movement right was an incredibly technical task and took up a giant percentage of development time. As such, the game can only be played in fullscreen. Maybe Im just dumb and it took me too long to get it to work. This is also my...





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