

A Day Half-Done embodies the same general style as the Lifeline games, placing the player into an ongoing dialogue with Violet, a college-aged woman who has ADHD. Through interactions with Violet, the player works through various situations commonly encountered by people with ADHD as they offer her advice and guidance throughout a day in her life. Like in Lifeline, this dialogue is set up to resemble a text conversation and incorporates both short waits to indicate natural pauses in conversation...



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