

The games main mechanic makes use of a timer. This allows the player 60 seconds to find the level exit. If the player fails in this task, the landscape becomes consumed with glitching visuals and strange folkloric characters, telling stories of Englands dark underbelly. The game questions the English nationalistic love affair with politicised traditionalism and the toxic side effects this has had on individuals and marginalised groups. I wanted to explore, through both storytelling and allegoric...




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