

With this project, Im trying to craft an engaging narrative where choices ultimately dont matter and the player always ends up back at the start . It opens with a friend messaging your characters groupchat and calling everyone out on their behavior over the last week, and telling them not to talk to her again. The player then goes through a series of events with the intent of going back in time and changing things--however, something always goes wrong and the text is always sent, bringing them b...

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