

Find your place in the cycle. A Place to Be is a work that offers an unorthodox exploration of non-humanoid player characters and the concept of death in digital game spaces. Explore a wild world... The game uses a simple point and click control scheme to let players discover the artificial worlds familiar cycles. ... and take many forms. This project was meant to study the potential of non-humanoid, non-speaking player characters as expressive beings in games. It blends 2D hand drawn pixel anim...





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