

-This is a small project that I have created for one of my modules in my second year. The purpose of this is simply to showcase the mechanics behind an idea I had for a tower defense game, so I apologize if the game itself doesnt look very appealing. - The core idea is a TD where you can sacrifice turrets to spawn allies, and the way you lose is by allowing the boss to die in the second stage of the level. In the game, you can switch between two cameras to start pre-building in the second sectio...



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