

An RPG framework developed in GMS 2.3 over the course of ten weeks as part of a class in uni. The gameplay is heavily based upon Final Fantasy and Chrono Triggers battle system which uses a real-time metric to determine when characters can attack, rather than a pure turn-based system (a very old game by Banov, as well as some time on Pokemon Masters, was what had inspired me to create something like this). At this state, there is not much in terms of my own innovation. I had to cut several propo...


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