

We made this adventure game as a group inspired by the Original Adventure with a few of our own elements added. The goal of this was to use Nav mesh components to have our player and enemies that chase the player avoid obstacles in their path, finding the shortest distance to the desired point. In addition, are key pickups that can be acquired to open doors with animations, as well as doors that teleport you to the next level. Overall this was a fun project to see the built-in AI tools and I am ...

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