

Aestus is a project that was made over a couple of months. At the beginning, I had absolutely no knowledge about game design, even less about computer programming. Through the development of this prototype, I familiarized with complex game development such as simplifying the core game loop, creating UML schematics that would later help out in code design, action trees, in-game economy such as wave difficulty, reward scaling, and many more aspects. The engine used to make this prototype is Unreal...


Tap to see all activity →
No reviews for Aestus yet
Be the first to write one.