

Lore: Veering from traditional static lores, and introducing a learning mechanic for AI to remember events that have happened and piece together dynamic quests to keep the lore constantly changing. Combat: Hotbar styled with per-weapon abilities, aswell as per skill abilities. Magic is more of a hidden skill, and very little residents (npcs) know about it. You will not start off with magic, or range. Range will be learned by choice in an undetermined place. However Magic will be awhile before pl...

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