

This fighting game confronts two fighters with each playing either as a human player, a classic AI design or a Reinforcement Learning agent. As a player you can choose an agent you would like to fight or you can simply watch those agents fight against each other as a spectator. With this project I want to test the Reinforcement Learning development in games. I created the classic ai design using a Utility-Based System approach and used this AI to train the RL Agent using Unity ML Agents. This ga...




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