

This AI project is a Unity boss fight rhythm game created during my 3rd year of university. It was a relatively simple project leveraging a simplified form of fuzzy logic to control the boss behaviour. Unitys animation rigging system was used to control the boss hand and arm positions thanks to Inverse Kinematics. Being my first proper attempt at creating a complex AI system in Unity, throughout this project I had the opportunity to discover what ready-made toolkits were available in this popula...

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