

Aim Trainer (creative name, I know) is the first game that I added a UI and an actual scoring system. There were a couple unexpected challenges in this project that I had to overcome, which made it a lot more gratifying to complete. For instance, creating a sphere of targets seemed like it would be pretty easy but I ended up having to do a lot of research into different methods of creating an evenly spaced sphere of points. I also struggled to create the arrows the guide you to the next target, ...

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