

"Late Thursday night. Youve had a hard day and the last thing you need is this: shopping. Luckily, the place is pretty empty and youre progressing rapidly. On to the next aisle... Aisle started out as a game which would not need the usual meta-verbs... i.e. a game with only one turn. The initial idea was: How do I make a game with only one turn interesting? Give it lots of endings--in fact there are many endings and (hopefully) every sensible action results in an ending. There is no winning acti...

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