

How It Works: This game is a project Ive been working on for a month. Its essentially my own take at a maze generation algorithm. The way it works is first there are 2 "seed" walls randomly placed in the maze, then the game iterates through all the units of the maze (each wall and floor) and checks each units surroundings. If there is more than 0 yet less than 3 walls that touch the unit, a wall will be created. The output of this maze is similar to Binary tree algorithm but a bit more flawed wi...






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