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Adventure · 2018 · Released
George Flude · July 25, 2018 · PC
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Alive was for a Uni project that had us using Blueprinting in Unreal to Greybox and then polish a short game, showcasing a few mechanics. I wanted to focus my game on finding ways to present a narrative in a subtle way, with minimal instruction. The majority of assets were also made by me, with a few Unreal standard assets.
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