

Alpha Strike was the first long term project I worked on, but was cancelled for a variety of reasons. It was intended to be a rogue-lite shmup, and in the end I was able to implement a variety of enemies, random spawns, the bones of a mission system, and a ship customization UI. Enemies will occasionally drop loot you can equip in the hangar bay, and there is a mostly functioning boss, though its second phase may be broken.If youre interested in why I cancelled it, I wrote a blog on the subject:...




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