

Always Dog and Not-Your-Person was an attempt to capture the inner spirit of being a dog. It is a game with 7 commands that all mean "vomit" (not to mention a variety of other biological necessities), so I am confident that I accomplished that goal. I started working on this game in January 2016 as a submission to the Ryan Veeder Exposition for Good Interactive Fiction. But time got short, and when I realized I couldnt get it done, I felt so embarrassed about the state of its completion that I d...


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