

This is Ammo and Alchemy, a game game created for our Game Design and Development II class. We were tasked with creating a game set in the world of the Dresden Files. After five weeks, this is what we developed. Andy Vece (3D Design, Version Control Lead, Programmer, Level Design Lead) Chase Byrne (Lead Programmer) Deegan Melchiondo (Narrative Lead, Sound Design Lead) Jack Shyshko (Narrative Lead, 3D Design) Matthew Wilt (UI Design Lead, Sound Design Lead Dont Listen was created the project usin...

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