

The 2003 minigame competition saw an impressive array of titles (63 in fact) written for a variety of 8-bit computers, the challenge being to create a game in under 4K of code. This was my entry, an amusement park management strategy game for the ZX Spectrum. The idea behind Amusement Park 4000 will be familiar to anyone who has played games like Theme Park or Rollercoaster Tycoon: purchase rides and scenery, design your park, set your entry price and choose how much to spend on research and dev...

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