

In the third year of my studies, we were given the choice of several modules: character design, mechanics design, and audio design. I chose the latter to better broaden my horizons. We were given a Unity project containing a simple, clinical environment for a level, which you could walk around in first-person. It was devoid of sound effects and music, and my task was to populate the project with them to show an understanding of audio development pipelines in Unity. Over the course of the project...

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