

Project for Game Studio I class, Fall 2016. This game is a minimalist adaptation of the mechanics of the Super Smash Bros Series. Rather than having many different attacks and abilities, players knock their opponent back and build up damage by hitting them with the colored wedge on their body. The opponent will get knocked back at the angle that the attackers wedge is facing when they are hit. Damage is represented by the increasingly red shade of the players body. The players wedge will rotate ...

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