

Angra is a marching cubes-based procedural terrain generator. It is a tool to create infinite and random three-dimensional landscapes. Developed in the Unity game engine, the bulk of the program is based on compute shaders, written in HLSL, and executed on the GPU. As it exists today, Angra is not a game, but a showcase of the potential of procedural generation and a foundation for other virtual experiences to build upon. The application starts by prompting a world seed from the user. The user i...




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