

Instructions: Arrows run and jump. Down arrow lifts or drops columns. R resets room. Space uses hats. Developed Jan 7 - Feb 11, 2016 Project Co-Lead, Lead Level Designer: Henry Shotwell Project Co-Lead, Art / Animation: Jonathon McClendon Level Editor Design and Programming: Charlie Volpe First Tile/Jump Code, Support, Brown Rooms: Chris DeLeon Purple Rooms Level Design: Erik Verlage Music Composer: Charlie Shotwell Created in Gamkedo.Club

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