

Based on the Atari 2600 game, Adventure. This took advantage of better collision detection which I learned. It also has an “engine” of sorts, and signifies my attempt to streamline my coding. Every room is built using the same building blocks (6 or so cubes of colour), each governed by the same code, just with different location variables. Some rooms also have items in them, and the enemies are identical, with no AI. I was also experimenting with detection of computer speeds, since inputing numb...

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