

A hero exits a dungeon, losing his spells, his memories, and (optionally) his ability to control his bladder, as he does so. You take over from this hero, just after his presumable victory, where he presumably conquered his enemies and saved the world. Thats how these stories go.But this dungeon wont let him leave without its prize, and that seems to be everything he has.As you play, the hero will grow more feeble, which is what sets this game apart, and might also be a insurmountable flaw in it...



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