

This is an adventure game that the player, a black blob, explores two rooms and avoids obstacles. When collecting all items, the black blob wins the game. The aesthetic materials were inspired by my favorite game" Give It Up!". The traps are needles on the ground. When the black blob touches needles, the game is over. At first, I do not convert my assets to a prefab. I found that I need to copy assets and set them one by one when I created the second scene. After that, I started to convert asset...

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