

The reason why we have to submit things to a single frame is because we dont want to have flickering screen. If we only have one buffer and thread for a drawing screen, the screen will be flickering while we are sending our data. The size of each class eventually become like this…. OpenGL s3dobjectgeometry -> 28 shader -> 32 DirectX -> s3dobjectgeometry -> 48 shader -> 40 I made the variables of tracking number of vertices and triangles count from integer class to unsigned short class which made...

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