

Aesthetics - Different music for each level and one for the menu, additional props, and visual structures (eg. windows on the ceiling for level 2, spotted light to make walls dark on certain sides while creating bright spots around general platforms) to help modify from the tutorial.Door to Door Concept - The players intent is to collect keys to move on to the next room onto eventually reach the last room to collect the goal. A player can get pushed off platforms by push traps and can be attacke...





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