

This prototype explores the concept of asymmetric VR. This means that while one player plays the game on a VR headset the other one plays on a desktop. In this game, the VR player has to reach the end of a climbing course while the desktop player tries to stop him by shooting him down. Besides the climbing mechanic, the VR player has to look out for his stamina that is represented by green circles on the back of each hand. Once the stamina depletes, the player will lose his grip and fall. Even i...

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