

The sequel to Jamie's first game also ditches pixel art for render graphics, and puts much more emphasis on the brawler combat, complete with 2-player coop. The overworld is a single screen now, and squares have to be unlocked by using "map chips" on them. Dungeons are one screen mazes, too, but you only ever see the character's immediate surroundings, the rest of the building is veiled in darkness. Every step here consumes torches, and the player is forced to leave the dungeon when they run out...

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