

Our VR game aims at creating insights into the lives of bats and the vital role they play in ensuring ecological balance along with the dangers to their survival. Through this game, we hope to understand the nature of the impact of a VR game and that of gamifying experiences for pedagogy, as opposed to the non-use of any game or the use of a standard 2D or 3D game. The goal is also to specifically study the immediate emotional impact, empathy, and the willingness to adhere to implicit and explic...




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