

The game was born from an exploration of autobatter mechanics, whose main focus is to make gameplay more readable and narrative without the use of UI and numbers. Сurrently its a demo version assembled for feedback. The game has an arena in which you can check out the combat mechanics and a couple of scenes, on completion earn an artifact. Because theres no progression in the game, so the rules for obtaining pieces that are more demonstrative now. --------------- Игра родилась из исследования ме...





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