

First and foremost, this game is an experiment in coding a software renderer. Its an engine that renders the image via CPU, without involving the graphics adapter, much like the 90s games did. I wanted to find out if its possible to code an engine like that from scratch nowadays, and if it can run at 60 FPS on a modern PC. It was a self-imposed challenge. Once I finished the engine, I thought I could make a game with it, an FPS like the early shooters from the 90s. I have to say I was quite impr...






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