![BagOfHolding Passthrough [VR - Oculus]](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F6b6%2F6b60f2c5d7dbad6e0bb605a0cd362de4.jpg&w=1280&q=75)
![BagOfHolding Passthrough [VR - Oculus]](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F6b6%2F6b60f2c5d7dbad6e0bb605a0cd362de4.jpg&w=1280&q=75)
First test of a pass through project for a JAM. Using Oculus. Made a bag of holding/portable hole. There is a portal inside the bag to another dimension to store your things. Press the "Open" button on the front of the bag to see it. All assets were made in Blender. Made a small animation for opening and closing the bag, as well as some low poly things for the inside. Put the bag weight and tilt to very high so that it stays in place due to being in an open pass through environment. But also add...
![BagOfHolding Passthrough [VR - Oculus] screenshot 1](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F6b6%2F6b60f2c5d7dbad6e0bb605a0cd362de4.jpg&w=1280&q=75)
![BagOfHolding Passthrough [VR - Oculus] screenshot 2](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F3fa%2F3fae38bd16c6067422ac82e38212b273.jpg&w=1280&q=75)
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