2022 · Released
Shugo16 · September 16, 2022 · macOS, PC
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This is the 2nd assignment, Ball Maze of my intro to game engineering class. This assignments goal was to continue building on the skills we learned in class by continuing to work with the Unity engine. As you progress, the levels get more challenging, and I tried to play around with some of the physics materials and how the objects were angled to complete the levels. The one thing I am a bit concerned about looking at other peoples submissions is the lack of art that I have in mine. It looks very generic, and later down the line, for future projects, I want to incorporate better-looking asset...
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