

Action platformer originally developed in 2008 during my first semester in Game Development graduate school, then picked up again in 2012 and polished somewhat. Mechanics include melee combat, projectile deflection, bombs, shields and stealth, all explained via ingame tutorials. The one stage presented is rather large and includes many branching paths, as well as 3 types of enemies preventing the players advance. A boss was supposed to appear in the final screen, but I never got around to implem...



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