

This is less of a demo and more of a proof-of-concept, as Im planning on using this in a platform adventure with a fighting game styled input system, instead of a fully-fledged fighting game. L3 switches between characters - dont switch while a move animation (other than idle) is playing or one of the characters will stop responding. This is because all the characters (and the dummy) are all sharing the same animation controller. Obviously in a proper demo Id give each character their own contro...




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