

Currently a basic 3D platformer with a touch of parkour. This is my first game and I felt that I might as well share it and see were people would like this to go. The current intention for the games direction is a minimalist platformer that stresses on speed and momentum control while allowing for parkour like movement including: wall jumping, wall latching, multiple jumps, and sliding. Open to suggestions regarding additions such as: game objects, platform types, controls, ... most things reall...




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